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[Detail]gamma_y_stage = 1gamma_y = (pow(y*0.5+0.5,1.5)-0.355)*3
Out.col.rgb = pow(Out.col.rgb*1.6+0.3,1.6)-0.14;
Out.col.rgb = pow(Out.col.rgb*1.55+0.325,1.55)-0.155;
Out.col.rgb = pow(Out.col.rgb*1.5+0.5,1.5)-0.3525;
;shader code (e.g. HLSL)gamma_y = pow(y*1.5+0.5,1.5)-0.3525
gamma_y_stage = 1gamma_y = saturate(pow(y+0.5,1.5)-0.325)*1.5
[Detail];70,110,120,65;gamma_y = (pow(y*0.9+0.5,1.5)-0.345)*1.5;white light values: 75,160,160,80gamma_y = (pow(y*0.75+0.5,1.5)-0.35)*1.5;decent light values: 75,125,136,70gamma_y = (pow(y*0.5+0.5,1.5)-0.35)*2.5
;light white levels: 75,105,120,55gamma_y = (pow(y*0.5+0.5,1.5)-0.355)*3
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