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Author Topic: Soft skeleton (new quiet release)  (Read 361 times)

Holey Moley

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look out honey, 'cause I'm using technology
Holey Moley says,
« on: August 05, 2024, 02:13:58 PM »

Here is something exciting. I've managed to get skin/weight/soft skeletal animation working for the first time. I'm not making a blog post for this release since this is only going to make a difference for future character models.

http://csv.swordofmoonlight.net/SomEx.dll/1.2.5.14.zip
https://csv.swordofmoonlight.net/x2mdl.dll/1.0.1.12.zip

In the attachment I've shown how I was helped to extract this model of Aleph from KF3. In MM3D I added a skeleton to it, and worked on adding appropriate "influences" (weights) so the model can be made to stand up. I developed a rudimentary weight painting tool to make this possible. Then, most recently, I worked on "importing" it into SOM with x2mdl and implementing the new feature inside of SOM.

Now we can imagine Aleph (aka Alexander) standing on the beach in KF2...
Formerly "Holy Diver" ("Holy") [Holy will be back as soon as I'm back to full form]

Holey Moley has 2730 posts