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For a while (several months) it’s been unclear what was going to happen to this site since I had to move it to a new hosting company and it wasn’t clear if I would be able to find one. Because I didn’t know what would happen and wanted to keep a banner up to communicate the situation I’ve abstained from blogging until the situation had been resolved.That banner is still available as the previous blog post (to this one) dating back to March. I refer you to it for details. First the old company decided to wait on its deadline to move, so I had more time to work with, but my account ran out of funds, and under the circumstances it didn’t make sense to buy a new long term plan. But lucky for us, by this time I finally found news that the staff of the old company (and maybe some clients too) endeavored to make a new company out of its ashes, and so my decision about where to go next was made crystal clear. That’s the greatest relief and the best possible happy ending I could have dreamed of. The new host is called Opalstack, and there’s a link at the bottom of the page layout here.I hope to make up for the absence of blog posts in the coming months. Below pictured are two blog subjects that might have been, that received only update lines in the aforementioned banner posting. The first image is of a new effect that blends the seams in map geometry together. This is something that I suppose Sword of Moonlight should have had all along. It was omitted like many things because the software’s tendency to neglect anything not required by the pack-in remake of King’s Field. The second image is a new extension that makes it possible to have transparent elements to base their opacity on their volume along an imaginary line between the viewer and pixels. It’s per-pixel in other words. Combined with the new layers feature it enables many special effects.Lately I’ve been working on a precursor to the Daedalus 3-D project so that I can make progress transferring King’s Field II’s animations over to Sword of Moonlight. And most lately I’ve been dividing my time trying to transfer this website over to this new host, that has not been a simple job, owing to some technical challenges that I may go into in the forum-discussion accompanying this blog post. It’s possible not everything works.
EDITED: Writing this gives me the idea of making crouching after running not raise up so that it's a continuous movement. I tested it and it already does that sometimes, but other times not... which certainly shouldn't be the case. It's probably an indication something is awry. Usually there is a delay before raising up... not sure why, but I guess that's a good window to slip in crouching and maybe even other things.
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