http://csv.swordofmoonlight.net/SomEx.dll/1.2.4.10.zip (SVN Update)
This is a small release that fixes an x2mdl.dll problem and adds a wind sound effect that plays when running and dodging and falling.
It's controlled like this:
Code: [Select]
[Sample]
;1000.wav is default
;headwind_identifier = 1000
;headwind_ambient_wind_effect = 0.1
sample_pitch_adjustment = nan(se_pitch[1_](2_),2_)
sample_volume_adjustment = nan(se_volume[1_](2_),2_)
The effect can make it seem like there's wind in the environment and makes the wind sound louder until it might be heard when doing nothing if your speakers are sensitive. When it's set to -1 it will do the opposite, making the ambient wind more crisp than the default, which is 0. Altering the volume and pitch is also possible.
The formula is tailored to the default human/earth like movement and gravity. It's loudest when falling from high above and doesn't get that loud when running. It's meant to be inaudible when walking and jogging. It depends a lot on BGM volume though if you can hear it or not, especially when dashing/dodging. It'll probably get fine-tuned more in the future, but this is something I've planned for falling for a very long time.