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 21 
 on: June 22, 2023, 12:20:01 AM 
Started by Holey Moley - Last post by Holey Moley
semi-release

http://csv.swordofmoonlight.net/SomEx.dll/1.2.4.10.zip (SVN Update)

This is a small release that fixes an x2mdl.dll problem and adds a wind sound effect that plays when running and dodging and falling.

It's controlled like this:

Code: [Select]
[Sample]

;1000.wav is default
;headwind_identifier = 1000

;headwind_ambient_wind_effect = 0.1

sample_pitch_adjustment = nan(se_pitch[1_](2_),2_)
sample_volume_adjustment = nan(se_volume[1_](2_),2_)

The effect can make it seem like there's wind in the environment and makes the wind sound louder until it might be heard when doing nothing if your speakers are sensitive. When it's set to -1 it will do the opposite, making the ambient wind more crisp than the default, which is 0. Altering the volume and pitch is also possible.

The formula is tailored to the default human/earth like movement and gravity. It's loudest when falling from high above and doesn't get that loud when running. It's meant to be inaudible when walking and jogging. It depends a lot on BGM volume though if you can hear it or not, especially when dashing/dodging. It'll probably get fine-tuned more in the future, but this is something I've planned for falling for a very long time.

 22 
 on: June 18, 2023, 02:45:33 AM 
Started by Holey Moley - Last post by Holey Moley
semi-release

http://csv.swordofmoonlight.net/SomEx.dll/1.2.4.8.zip (SVN Update)

I've increased the size of the download a lot by adding a full KING'S FIELD folder with English and Japanese versions.

This release also replaces the movie player and uses mp4 for KING'S FIELD.

Playing movies has been a problem for a while. The code is supposed to play DRM video but I haven't tried it. The Microsoft demo I got it from doesn't do anything else special but I haven't tested it with a DRM protected movie that I know for certain. It uses Media Foundation.

I may turn this into a blog post if I think the project is ready for it. It's currently using the translation work done for the SOM patch on archive.org which I know JDO wrote and DMPDesign inputted into SOM. There's a vocal track for the English movies who I don't know who to credit for (https://archive.org/details/so-m-3-d-rpg-maker-install)

I've asked TheStolenBattenberg to help upscale these movies, but they're not up that way yet. The text may be an issue.


 23 
 on: June 10, 2023, 09:28:27 PM 
Started by Holey Moley - Last post by Holey Moley
Before I begin I’ve been in the habit of hiding past posts of late. The current most recent post dates back to April last year. I’m sorry. Anyone paying attention to me will have seen me going through a lot of contortions concerning my lifestyle and life course. Right now I have a kind of semi-benign schizophrenia that doesn’t interfere with my ability to think, however it disrupts my life a lot. I’ve been trying to cover my tracks.

I’m currently trying to tie up unpaid work on Sword of Moonlight in order to try to begin publishing a paid “early access” version. I haven’t had success with a Patreon model thus far, but I want everyone reading this to join me at Patreon.com/Swordofmoonlight and a new alternative called SubscribeStar I’m just starting out setting up.



In all these unpublished posts I’ve done some difficult work on order-independent transparency and most recently I’ve completed the new art import system by making icons be generated by default when making use of the art system. A preview is here showing how shading and lines are used to distinguish otherwise identical tile models.



These tiles come from my King’s Field II project. My schizophrenia is slowing me down on it. It also can help, surprisingly, since my brain talks to me and seems capable of programming computers. But it mostly slows me down. I’m having to recast my life/lifestyle, and reconsider if I can hit a 2025 self-imposed deadline or not. I’m trying to sleep less, and I’m out and about a lot more than I’ve been in the past decade since I started working exclusively on Sword of Moonlight. I’m active, and spreading my activities across many different areas of interest. I’m trying to take Sword of Moonlight to the next level in terms of using it to become financially independent. I’m also pursuing disability benefits, but truly I need economic support from everyone. That means you. I know a lot of people are interested in my effort, but don’t support me materially. I want you to really ask yourself if you can do that for me? I’ve put so many years of full-time work into this to arrive at this point. And it’s hard on me to ask myself if I should carry on or not, when my heart says I must, but my outlook says I can’t sustain this forever.

I want to thank everyone who has supported me in the past and present and in the future too! Please join us. For those who do not I want to try to get Sword of Moonlight onto Steam. I just have to figure out if it’s going to be compatible with its launcher. And I’m going to put the current version on Archive.org soon. I intend to add a few more features to it, but in the future I’m going to publish new features based on fundraising goals and sales figures. This is overdue, and I really have no choice at this point. Once set up on Steam I’m going to approach From Software to see if they are interested in collaborating on a physical edition of Sword of Moonlight with a developer license, and program something like SOM_RUN, for the paid version. It’s going to be “early access” for a while, and it’s going to need guides to be written. It will stay there until it has everything a paid product should have.

Here's more information in the main thread: http://www.swordofmoonlight.net/bbs2/index.php?topic=373.0

To update I recommend SVN Update and redownload your theme/language package for a new big map editor mode.

http://www.swordofmoonlight.net/main/single-file-download/ has a direct download link that I must patch up right now.

EDITED: I'm trying to get all my ducks in a row, including putting the King's Field 1 sample back into the package. I've removed the CODE folder and put it on Github instead at https://github.com/m-7761/swordofmoonlight with a Ghidra database too.

 24 
 on: June 09, 2023, 05:59:58 AM 
Started by Holey Moley - Last post by Holey Moley
Release

I've uploaded my work for having a big editor and tiles like in the link above. I'm going to package it into a blog post ASAP.

---

Language packs for big editor can be found here:

https://www.swordofmoonlight.net/text/

They go in the text folder, or use the SOM.exe (Dragon Sword) tool to redownload your tool language pack.

Use SVN Update (recommended) and follow the component update prompts, or the following direct download links:

http://csv.swordofmoonlight.net/SomEx.dll/1.2.4.6.zip
http://csv.swordofmoonlight.net/x2mdl.dll/1.0.0.2.zip

 25 
 on: June 07, 2023, 03:16:41 AM 
Started by Holey Moley - Last post by Holey Moley
Attachments * SOM_MAP icons3.png 
This preview has some effects to help to tell tiles apart when they technically look the same from above.

 26 
 on: May 26, 2023, 01:41:37 AM 
Started by Holey Moley - Last post by Holey Moley
Attachments * SOM_MAP icons.png  * SOM_MAP icons2.png 
Here are some pictures of new things I'm working on. They show off generating (very basic at-the-moment) ICO files for SOM_MAP to use. They're embedded in the shortcuts, so you can see them in the MAP/MODEL folders.

Also on display is an alternative layout for SOM_MAP, with a larger display area. I'm trying to make it possible to switch with the min/max buttons.

For the icons I have to play around with some lighting and fog-like effects, and add some sharpening.

 27 
 on: May 26, 2023, 01:36:57 AM 
Started by Holey Moley - Last post by Holey Moley
Update

This is now in the latest release as do_alphasort. It's pretty good but can impact performance.

 28 
 on: May 20, 2023, 09:53:21 PM 
Started by Holey Moley - Last post by Holey Moley
This topic has been moved to Demos.

http:///bbs2/index.php?topic=154.0

 29 
 on: May 10, 2023, 09:21:12 PM 
Started by Holey Moley - Last post by Holey Moley
patch

http://csv.swordofmoonlight.net/SomEx.dll/1.2.4.4.zip

This patch adds glitch fixes for the new transparency system, including showing transparent objects in menus in VR.

 30 
 on: April 25, 2023, 03:33:00 AM 
Started by Holey Moley - Last post by Holey Moley
patch

http://csv.swordofmoonlight.net/SomEx.dll/1.2.4.4.zip

I found a "stack overflow" when unpacking tools from the language pack that could be a source of why I get reports of translated tools (EXEs) not working. I'm really hoping (fingers crossed) this solves the problem that I often suspect to be an antivirus thing when setting up SOM this way.

Note, I've tried to update the new ZIP download version of SOM too, but I think using Subversion should download it faster than unzipping the zip.

But there also seems to be a new problem with running Start.bat where it fails to run SOM_MAIN as a "child process" of SOM_EX.exe on first run because of "access denied" from the ("batch file") CMD console. I guess I have to try to fix it but no luck so far...

Update: It seems that apps from the Windows cmd console can no longer use CreateProcess. It seems crazy, but that's what I'm seeing. Update: I was able to add this back with the Visual Basic Script that installs the Start menu shortcuts. (The ASCII art version of the Moonlight Sword is no longer shown.)

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