Welcome to the map piece tinkering thread.I put this under
projects as it's a joint effort between Holy and I.
Holy at the helm with ideas and scrutiny, and myself bearing the monotony of conversions*, modifications, etc.
So rather than bounce emails back and forth about tinkering with the map models in order to achieve map pieces that'll work with the new AA system, I've opened this thread to hopefully improve workflow and discussion. I'm expecting him to make edits to this (top) posts when I've missed something, and to the
Required modifications section. I don't mind editing in his ideas for convenience.
I'll place a
beside my posts in the ideas section.
EDITED: I guess I am then. *The "monotony of conversions" should cease to be a thing before the end of 2016, if I meet all of my goals for the year.Project summaryVerdite says:
Modification of the original SOM pieces is required in order to achieve an accurate representation of the new AA system (and show it off.)
Required modificationsHoly answers RFC:
Eliminate all ("AA"-related) cracks for tiles that obviously mate with one another. Details in Replies.
Ideas and brainstorming 12/01/16
Uniform separate step model to apply to models of same height. Same will apply for all map pieces in other sets.
I cannot grasp what this image is demonstrating (it's a little small for me to be honest) but I am automatically against tiles that bury themselves into the ground like potatoes or carrots. I am not especially crazy about SOM's original stock artwork, but it is very sacrosanct, if only because it represents From's original product. I honestly do not think we should invest too much into it right now. It will not produce the best showcases for SOM. I want to get defects out, but after that, I'd rather you focus on your own artwork, or help with the project to port KF2 to SOM. It's high time for SOM to make an impression on outsiders, one way or another.
17/1/16
The image depicts a 'foot' model to go below map pieces in order to create steps. The extrusion of the roof edges is required, else there will be an unsightly gap.
Absolutely agree, I hope we can get this project done and dusted soon. I'd like to work on finishing up Moratheia after this. Hopefully with a new x2mdl in the pipeline to give me a boost.
17/1/18
I'm not good at imagining these things. There won't be a new x2anything, you'll just save/export to DAE and the player/editors will automatically do any necessary conversion/caching, probably even without stop/restarting the running programs. Just remember, if you make new tiles for the original sets, they must have proper icons, that are easy to make sense about.
Public and joint effort files17/01/16
Set 1 ready for AA testing. Not yet stepped.
Set 1 msm files.12/01/16
Pristine, converted parts 0-78 are available to review
here.File is saved as an .mqo. This will require Metasequoia, or MetasequoiaLE to view.
Please make sure you place the
Texture folder into your Metaseq directory, then merge it with the existing
Texture folder.