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Devs / EXIT: SFX and weighted skeletal animation
« on: August 16, 2024, 12:58:32 PM »I’m happy to announce 2 new releases have been published. The current release is a foray into opening up Sword of Moonlight’s SFX system to tinkering and sharing. The previous release went unannounced, but I just want to add that it adds a new kind of animation called skin or weight animation, that allows for animation that is somewhere in between the two other animation types, by combining skeleton based animation with the appearance of soft or continuous skin, instead of hard body parts that do not deform.
To “democratize” the SFX system, there is now a DATA/SFX/PROF folder with a new kind of profile that represents a single entry in the classical SFX.DAT table. In addition these profiles can assign models and sound effects (only primaries) that aren’t restricted to 4 digit file names. There aren’t any new features added other than to hopefully make it possible to design SFX profiles and share them and use custom file names for this purpose. Finally a new SFX.DAT table is generated, and stored in your PARAM folder, along with an SFX.PRO file that contains these extended file names.
This release includes profiles of this kind that reconstruct the original SFX.DAT table. The old table is still there behind them, however editing it does not take precedence over the profiles, the profiles themselves need to be saved like regular files. I could not remove the existing SFX.DAT table without disturbing too much, and I would like it to remain as a reminder of how SOM works, and why it works that way.
http://www.swordofmoonlight.net/bbs2/index.php?topic=380.0 (previous release information)