Damn! it’s been 3 months without an update. I guess I should put something… here.
First of all, I’ve not been on break. Mostly I was busy using Sword of Moonlight to make a game (demo) for once. I found out it takes a lot of time/work to make a video game. After I got to stopping point, I have gone back to working on a COLLADA software library. I actually did that some in October, and then took a break, before returning in December. I’m working on that at my own glacial pace. I will eventually get it into some art software useful for working with Sword of Moonlight. I just don’t know when. I can’t even guess. It is a very serious library. It’s not actually about COLLADA, it’s really XML Schema for C++. But COLLADA is a veritable labyrinth of XML; so it’s worth it to invest as much as possible into the foundational infrastructure. I hope it will be of use to others. I hope the same for Sword of Moonlight. Despite the crushing yearly reality that none of you out there seem drawn to these things as am I.
Please try out that demo. One benefit of making a game is I get to see Sword of Moonlight through an author’s eyes. It’s hard to explain, but when you primarily develop software, it’s not good if you don’t use the software, and depend on it. To some degree, because I didn’t feel like it was ready to make games with, I’d resisted putting myself in that position. As a programmer alone you can’t see the forest for the trees so-to-speak.
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